3DO Interactive Multiplayer is the name of a number of video game consoles released in 1993 and 1994 by Panasonic, Sanyo and Goldstar. The consoles were manufactured according to specifications created by The 3DO Company which were originally designed at the New Technology Group (which later became part of the 3DO Company) by Dave Needle and RJ Mical. After leaving EA Games, Trip Hawkins originally came up with the idea of the 3DO Multiplayer system.
No Copy Protectio or Region Lockout on 3DO!
A noteable feature of the 3DO console is that it is one of few CD-based consoles that feature neither regional lockout nor copy protection, scoring it points amongst import gamers and software pirates alike, though reports have suggested that the Goldstar model isn't particularly durable when used for either of those purposes. So if you make a CD rom from an ISO that you downloaded from the net there will be no problem in playing it on the orginal hardware without any mods or modchips needed. So just grab some isos and burn them to CD-R (record at lowest possible speed).
3DO Features / Specs
The consoles had very advanced hardware features at the time: an ARM60 32-bit RISC CPU, two custom video co-processors, a custom 16-bit DSP and a custom math coprocessor. They also featured 2 megabytes of DRAM, 1 megabyte of VRAM, and a double speed CD-ROMs drive for main storage, Up to 8 controllers could be daisy-chained on the system at once. In addition to special 3DO software, the system was able to play audio CDs (including support for CD+G), view Photo CDs, and Video CDs (VCD) with an add-on MPEG video card (released in Japan only). However, few titles utilized the console's full potential, which, along with its high price (699.95 USD at release) and the inability of the console market to sustain multiple platforms, put it in an early grave. The final nail in the coffin was the scuttling of the project after the expensive development of the successor console, the M2.
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